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Courses

Location of Courses

The default location for courses are in Project OutFox/Courses, with the following structure:

Project OutFox/Courses/
│
└───Some Creative Course Collection Name
│   │   
│   └───My Course.crs
│   └───My Course.png (Optional)
└───Singular course.crs

A colection (folder) can have as many courses inside of it as it wishes. The name of the folder is not used on selection however, as described on the instruction.txt file.

Course files (.crs) typically go in folders, though they aren’t shown like that on the wheel… yet. (Coming soon: a metric that allows a theme to do that, once we get the wheel to treat course directories like song directories)

Example Course File

#COURSE:My Course File;
#SCRIPTER:Jose_Varela;
#DESCRIPTION:This is an example course to showcase how it's written!;
#METER:Medium:8;

// Given the GAINSECONDS defined here, this course uses the survival life meter bar,
// which uses a timed lifebar.
#GAINSECONDS:120;
#SONG:OutFox/Credits:Medium;nodifficult;

// These tags must be added before the song that it will be applied to.
#GAINSECONDS:25;
#MODS:TIME=2.580000:LEN=8.000000:MODS=Drunk, Overhead;
#MODS:TIME=8.580000:LEN=5.000000:MODS=Dizzy;
// Looks for a random song on the "OutFox Serenity Volume 1 Winter Update" pack.
#SONG:OutFox Serenity Volume 1 Winter Update/*:Hard;nodifficult;

Playing Courses

To play courses, you can choose by the “Extended”, “Oni” and “Nonstop” modes.

Tags

#COURSE (Required)

Defines the course name to be shown during the music wheel.

#COURSE:Very creative course name;

#SONG (Required)

This defines which song(s) will be played in the course.

#SONG:Pack Name/Song Name:Difficulty:[showcourse/noshowcourse/nodifficult/award];

Additional Tags

Tag Description
showcourse (Default) Shows the song in the course list.
noshowcourse Hides the song in the course list, and instead reports ?????.
nodifficult Prevents the player from changing difficulties from the one provided in the course.
award* Defines how many lives the player will earn upon clearing the song (Used on battery life meter / Oni).

Example

Placeholder Value
Pack OutFox
Song Credits
Difficulty Hard

The difficulty value can also represent a range of difficulties, by placing two values separated by two dots. (..)

#SONG:Pack Name/Song Name:5..9:[showcourse/noshowcourse/nodifficult/award];

If no difficulties are found in the range, a guess of 3 to 6 is used instead, otherwise it picks the closest difficulty.

Special #SONG tags

For the #SONG tag in particular, special data types are available to obtain certain songs that are dependant on playback of the game.

The following are defined by the song’s popularity rank, which is determined by how often the song is played. The N value can be any number up to the number of available songs in your installation.

Tag Description
BEST[N] Provides the best song from the N ranking.
BEST[N] Provides the worst songs from the N ranking.
GRADEBEST[N] Provides the songs with the best achieved grades from the N ranking.
GRADEWORST[N] Provides the songs with the worst achieved grades from the N ranking.

Random Songs (*)

Instead of a particular song, a random one can be chosen by using the wildcard operator (*).

#SONG:My Song Folder/*; # Will pick a random song from the "My Song Folder" folder.
#SONG:*; # Will pick a random song from the entire instalation.	

#COURSETRANSLIT

Defines the transliterate name of the course to be shown during the music wheel when the user has the “Translate Song Titles” option enabled.

#COURSE:A translation of the course name;

Set a custom banner made specifically for the course which will be displayed upon selection. The banner must be on the same folder as the course file.

#BANNER:MyBanner.png;

#BACKGROUND

Set a custom background made specifically for the course which will be displayed before starting the course. The background must be on the same folder as the course file.

#BANNER:MyBackground.png;

#DESCRIPTION

Defines a description about the course. This applies to the entire course, not each individual song.

#DESCRIPTION:This is a course!;

#REPEAT

This tag determines if this course is considered an “Endless” course, which will repeat its entries upon completion until the player loses.

#REPEAT:[yes/no];

#LIVES

Defines the number of lives available to the player to start with.

If this value is set, the course automatically becomes an “Oni” course with the “Lives” meter bar.

#LIVES:3;

#GAINSECONDS

Defines how many seconds the player will earn upon completion of a song.

Upon defining this tag, the course is considered an “Oni” course, with the “survival” meter bar.

#GAINSECONDS:2.5;

#METER

Defines a general meter for the course. Most themes don’t display this value, and opt instead to show each meter from the available songs in the course.

#METER:Medium:6;

#RADAR

Defines the radar values for the entire course. Takes the same data type as regular simfiles.

#RADAR:0.598892,0.736598,0.254626,0.309189,0.736598,461.000000,433.000000,28.000000,34.000000,19.000000,0.000000,10.000000,6.000000,0.000000,0.598892,0.736598,0.254626,0.309189,0.736598,461.000000,433.000000,28.000000,34.000000,19.000000,0.000000,10.000000,6.000000,0.000000;

#STYLE

Sets the style that this course will be compatible with.

#STYLE:single,versus;

#SCRIPTER

Defines the author of the course to be shown during the music wheel

#SCRIPTER:You!;

#MODS

Defines a scripted attack to happen at a given time. This tag can be used multiple times to define multiple attacks. This tag must be inserted before the #SONG tag to apply the attacks to that song.

#MODS:TIME=2.580000:LEN=0.310000:MODS=Drunk, Overhead;

Using this line, we’re making so 100% Drunk and 100% Overhead are applied at 2.580000 seconds in when playing the song, those attacks will also last 0.310000 seconds and then slowly decay back to their default values. Read more about Attack/Modifiers here

Unused tags

These tags are ignored by the engine, but are described here for history.

#DISPLAYCOURSE

Toggles visibility of the course on the music wheel.

#COMBO

Unsure what this command would perform.

#COMBOMODE

Unsure what this command would perform.

Written by Jose_Varela, suggested and contributed by moruzerinho6.