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Game Module: techno

About

History:

This mode was added in the 3.0.2, with the first mode being 8 panel. Like most modes from this period, there were not many theme items or specifics in scoring or timing windows at all. It was rendered almost unplayable due to the rapid code changes of the time, and was fixed in the side fork of 3.9.5 around spring 2004.

In the development of SM 4.0, this mode was broken with the rapid changes brought into the game and was then fixed again by Team SSC in StepMania 5 Preview 4 aroun 2010, restoring doubles and noteskin support.

I have not added the fixes/tweaks done to this mode in the history that were added to the OutFox codebase; though much was done to include the 9 panel support requested by a lot of the community.

This mode can happily play most charts for dance and pump modes, as a lot of the chart styles were ‘borrowed’.

Introduced:

4 Panel (L/U/R/D):

  • StepMania v3.0.2 - (single4) (25 July 2004)
  • StepMania v3.0.2 - (versus4) (25 July 2004)
  • StepMania v3.0.2 - (double4) (25 July 2004)

5 Panel (UL/UR/C/DR/DL)

  • StepMania v3.0.2 - (single5) (25 July 2004)
  • StepMania v3.0.2 - (versus5) (25 July 2004)
  • StepMania v3.0.2 - (double5) (25 July 2004)

8 Panel (L/UL/UR/U/DL/DR/R/D):

First Seen:

  • StepMania v3.0.2 - (single8) (3 September 2003)
  • StepMania v3.0.2 - (versus8) (7 June 2004)
  • sm-ssc v1.2 - (double8) (9 January 2011)

Replaced by:

  • StepMania 3.9 CVS “random build” - (single8) (16 January 2005) Fixed to work once more

9 Panel (L/UL/UR/U/Center/DL/DR/R/D):

First Seen:

  • Project OutFox alpha 4.9.7.2 - (single9) (March 16 2021)
  • Project OutFox alpha 4.9.7.2 - (versus9) (March 16 2021)
  • Project OutFox alpha 4.9.7.2 - (double9) (March 16 2021)

Supported Parser Types:

This mode is parser agnostic. It will load 4/5/8/9k charts from a variety of formats.

The table below lists the supported files and their types that techno supports, their panel/key value and the original mode the parser is used for (if any).

File TypeLabelOriginal ModeKey Values SupportedNotes
.bmsBMSdance4k / 6k / 8k4k dance / 6k dance / 4k dance doubles in be-mu charts
.dwiDWIdance4klegacy dance with intensity charts
.sm/.sscSMdance / techno4k / 6k / 8k4k dance / 6k dance / 8k (4k dance doubles)
.sm/.sscSMpump / techno5k / 10k / 6k5k dance / 10k (5k doubles)) / 6k halfdoubles
.sm/.sscSMtechno8k / 16k / 9k / 18k8k techno / 16k (8k doubles) / 9k techno / 18k (9k doubles )

Gameplay

This mode is played in upscroll by default, with arrows moving towards the receptor as per other VSRGs. The mode has a variety of different timing options, and it is a very versatile option for those wishing to experiment with different options or note layouts before moving them to dance or pump options later on.

This mode supports mods and gimmicks, and a wide base of chart formats to play.

Play Styles

Grading / Accuracy

Scoring

Health Bar

Modding

Charting

Controls

Trivia

When this game mode was added in 2003, it actually supported all 9 buttons available on the pad, Yet no 4/5 or 9 panel mode was created until later in development.

This mode was one of the first working custom modes outside of dance to be supported in the earlier versions of the engine.

This mode has a big following; we know of a lot of players that enjoy it’s freedom and versatility.

Written and Maintained with ♡ by Squirrel