Game types

Project OutFox supports a variety of game types, which simulate different types of rhythm games (including button layouts and, where applicable, gameplay behaviours specific to the game type). Game types are further divided into styles, which define chart types such as single, double, etc.

Screenshot of the Project OutFox game selection screen.

As of 5.3.0-alpha-4.9.8, they include:

  • dance - The default game type. Similar to games such as Dance Dance Revolution and In the Groove, it uses four lanes in the cardinal directions (left, down, up, right). It also contains a 6-lane style (solo) adding up-left and up-right directions, and a 3-lane style using only up-left, down, and up-right.
  • pump - A five-lane dance game, which uses four diagional directions and the center rather than cardinal directions. In terms of functionality and behavior it is in line with Pro/StepMania 4 CVS.
  • kb7 - A seven-lane game type designed primarily for keyboard play, with two sets of three keys flanking a centre column (usually mapped by default to the SDF, JKL, and space keys). This is a StepMania-specific game type that does not emulate any specific game.
  • ez2 - A game type based on the defunct arcade dance game EZ2Dancer, which uses three foot panels and a pair of hand sensors.
  • para - A dance game designed for para para routines, which is typically played with five infrared hand sensors in a semicircular layout, and uses a considerably looser scoring system. It is modelled upon the mechanics of the defunct arcade dance game Para Para Paradise.
  • ds3ddx - A dance game whose format is common among Chinese arcade dance games, which uses four diagional foot panels, and four hand sensors around the pad in the cardinal directions.
  • beat - Supports 5-key and 7-key styles, and the ability to load BMS files. Full BME/BML support is coming soon.
  • maniax - A game type based on the defunct arcade dance game Dance Maniax, which uses four hand sensors arranged into two columns (upper and lower).
  • techno - A dance game type designed for pads with nine panels, including 4-lane (similar to dance), 5-lane (similar to pump), 8-lane (using all but the center panel), and 9-lane styles in single and double versions.
  • popn - A PMS player mode, supporting 3, 4, 5, 7, and 9-button styles, and the ability to load PMS files.
  • gddm - A drum mode supporting six-part (five drums and one pedal) and nine-part (seven drums, bass pedal, hi-hat pedal) styles, modelled upon the mechanics of the arcade rhythm game DrumMania. 5 and 10-part with full DTX file support coming soon.
  • gdgf (formerly guitar prior to 5.3.0-alpha-4.9.8) - A guitar mode supporting three-fret and five-fret styles, modelled upon the mechanics of the arcade rhythm game Guitar Freaks.
  • gh - A five-fret guitar mode modelled upon the mechanics of once-popular console games originating from North America.
  • kickbox - Obscure lash-a-soft dance pad-to-a-punching-bag mode (four, six, and eight-sensor modes).

Future game types

These are proposed and are scheduled on the roadmap. Limitations or code problems may delay or change these modes, so there is no date or ETA given.

  • drum - A MIDI-based drum mode with 20 parts simulating a full Yamaha DTX drum kit.
  • karaoke - A (…do i need to explain this?) singing mode. Will happen if Squirrel gets off his butt.
  • jam - A mode properly supporting o2Jam and its modes, with full .OJM loader support.
  • piu - A major refactoring to make it more accurate to the mainline series.
  • taitai - A “don da don” styled mode, supporting .TJA files.