Creates an ActorFrame that contains a Sprite with the current status for a Player's MemoryCard.
Def.MemoryCardDisplay{
PlayerNumber=PLAYER_1
}
On each memory card update, the actor will be updated to detect if the card is loaded, ejected, checking, toolate, non-existent, and others.
The graphics used to update this actor are located in
Graphics/MemoryCardDisplay [Card State] p[PlayerNumber index]
.
Name | Type | Action |
---|---|---|
PlayerNumber | PlayerNumber | The player to check its current MemoryCard state. |