A song or course banner, meant for use with custom music wheels or any other place a song's banner would show up.

You can also use this actor to display different kinds of banners ranging from Songs and its groups, Courses, Character cards and Icons, SortOrder types and Unlocks.
-- This example loads the banner for a random song.
Def.Banner{
InitCommand=function(self)
local song = SONGMAN:GetRandomSong()
if not song then return end -- Bail if it cannot find a song.
self:LoadFromSong( song )
end
}
scaletoclipped( float fWidth, float fHeight )
Scales the banner to width fWidth and height fHeight clipping if the dimensions do not match.
LoadFromSong( Song s )
Loads a Banner from a specified Song.
LoadFromCourse( Course s )
Loads a Banner from a specified Course.
LoadFromCachedBanner( string sPath )
Loads the banner from the cache based on sPath. Paths from Song:GetBannerPath() can work on this.
LoadIconFromCharacter( Character c )
Loads an icon from the specified Character.
LoadCardFromCharacter( Character c )
Loads the card image from the specified Character.
LoadBannerFromUnlockEntry( UnlockEntry pUE )
Loads the banner from an UnlockEntry.
LoadBackgroundFromUnlockEntry( UnlockEntry pUE )
Loads the background from an UnlockEntry.
LoadFromSongGroup( string groupName )
Loads a Banner from a specified Song Group.
LoadFromSortOrder( SortOrder so )
Loads a Banner from a specified SortOrder.
GetScrolling()
Returns true if the Banner is currently scrolling.
SetScrolling(bool bOn)
Tells the banner if it should start scrolling.
GetPercentScrolling()
Returns a float from 0 to 1 based on how far the banner as scrolled.