ScoreDisplayAliveTime
A BitmapText that provides the amount of time the player has survived throughout the current session.
Def.ScoreDisplayAliveTime{
PlayerNumber = PLAYER_1,
MultiPlayer = "MultiPlayer_P1"
}
Only one of the attributes is needed to make the actor function.
Name | Type | Action |
---|---|---|
PlayerNumber | PlayerNumber | The player to obtain its alive time during the session. |
MultiPlayer | Multiplayer | The multiplayer to obtain its alive time during the session. |
This actor inherits the attributes from BitmapText.