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ScoreDisplayAliveTime

A BitmapText that provides the amount of time the player has survived throughout the current session.

Def.ScoreDisplayAliveTime{
	PlayerNumber = PLAYER_1,
	MultiPlayer = "MultiPlayer_P1"
}

Attributes

Only one of the attributes is needed to make the actor function.
Name Type Action
PlayerNumber PlayerNumber The player to obtain its alive time during the session.
MultiPlayer Multiplayer The multiplayer to obtain its alive time during the session.

This actor inherits the attributes from BitmapText.