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ScoreDisplayAliveTime

A BitmapText that provides the amount of time the player has survived throughout the current session.

Def.ScoreDisplayAliveTime{
	PlayerNumber = PLAYER_1,
	MultiPlayer = "MultiPlayer_P1"
}

Attributes

Only one of the attributes is needed to make the actor function.
NameTypeAction
PlayerNumberPlayerNumberThe player to obtain its alive time during the session.
MultiPlayerMultiplayerThe multiplayer to obtain its alive time during the session.

This actor inherits the attributes from BitmapText.