The BitmapText actor allows you to insert text into the theme, with any font that has been created and located on the Fonts folder from either your theme or _fallback.
Def.BitmapText{
Font = "Common Normal", -- Alias of the default font
Text = "Hello!"
}
| Name | Type | Action |
|---|---|---|
| Font | string | The font to be utilized for this BitmapText. If it's not available, Common Normal will be utilized instead. |
| File | string | Alternative alias to Font. |
| Text | string | The text to show to the BitmapText. |
| AltText | string | An alternative version of Text that will be used if there's a missing glyph (or a glyph that the game doesn't recognize or can't render) in Text. For more information, see Ensuring string compatibility. |