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Command List

OutFox has actors and actors can have commands. Makes sense that there would be a lot of commands pre-defined by the game, so this is a list of what commands the game has, how and when they’re used and what parameters they give.

Commands

InitCommand

OnCommand

OffCommand

BeginCommand

EndCommand


SetAttackCommand

Called on the noteskin actor before drawing an Attack-type TapNote

Parameters:

Modifiers (string, The attack associated with the tap note.)


UnsetAttackCommand

Called on the noteskin actor after drawing an Attack-type TapNote


ScreenGainFocusCommand

Called when processing the SM_GainFocus Screen Message.

Only used in ScreenOptionsManageProfiles, ScreenOptionsManageEditSteps and ScreenOptionsManageCourses.


ScreenLoseFocusCommand

Called when processing the SM_LoseFocus Screen Message.

Only used in ScreenOptionsManageProfiles, ScreenOptionsManageEditSteps and ScreenOptionsManageCourses.


LoseLifeCommand

Called when losing a battery.

Prefixed in metrics with “NumLivesP1” and “NumLivesP2”.


GainLifeCommand

Called when gaining a battery.

Prefixed in metrics with “NumLivesP1” and “NumLivesP2”.


AfterSetCommand

Called on the TextBanner after having set the title, subtitle and artist fields. (Runs after calling SetFromSong or SetFromString)


LoseFocusCommand

Called on BGAs when fading away, on ScreenDebugOverlay’s pages when switching away, on OptionRows when switching away from a row, and other places


GainFocusCommand

Called on BGAs when fading in, on ScreenDebugOverlay’s pages when switching to them, on OptionRows when switching to a row, and other places


FadeCommand

Called when setting the brightness overlay to the actual brightness (based on cover & BGBrightness)

Prefixed in metrics with “BrightnessOverlay”.


NextPageCommand

Called when switching to the next page in ScreenRanking.


SwitchedPageCommand

Called when handling the SM_HidePage Screen Message in ScreenRanking.


ReverseOnCommand

Called on a column’s Receptor when the column goes beyond 50% reverse


ReverseOffCommand

Called on a column’s Receptor when the column goes below 50% reverse


LiftCommand

Called on a column’s Receptor when the column stops being pressed.


PressCommand

Called on a column’s Receptor when the column gets pressed.


ProW1/ProW2/ProW3/ProW4/ProW5/W1/W2/W3/W4/W5/MissCommand

Called on a column’s Receptor and noteflash when a column gets the relevant judgment.


ShowNoteUpcomingCommand

Called on a column’s Receptor when the column has notes approaching


HideNoteUpcomingCommand

Called on a column’s Receptor when the column has no notes approaching


EditCommand

Called on ScreenEdit’s overlay & underlay when entering the Edit state.


RecordCommand

Called on ScreenEdit’s overlay & underlay when entering the Record state.


RecordPausedCommand

Called on ScreenEdit’s overlay & underlay when entering the RecordPaused state.


PlayingCommand

Called on ScreenEdit’s overlay & underlay when entering the Playing state.


AnimationFinishedCommand

Called on a Sprite when looping an animation.


HoldingOffCommand

Called on a noteflash when ending a hold.


RollOffCommand

Called on a noteflash when ending a roll.


HoldingOnCommand

Called on a noteflash when starting a hold.


RollOnCommand

Called on a noteflash when starting a roll.


ColumnJudgmentCommand

Called on a noteflash when a judgment happens. Also seen as a MessageCommand.

Parameters:

  • TapNoteScore (TapNoteScore enum, The related judgment. nil for hold notes)
  • HoldNoteScore (HoldNoteScore enum, The related judgment. nil for tap notes)
  • Column (integer, The column the judgment happened on.)
  • Color (string, The last color seen on the noteskin. ScreenNetSelectBase appears to modify this)

JudgmentCommand

(Not to be confused with the Judgment MessageCommand!)

Called on a noteflash when a judgment happens.


BrightCommand

Called on a noteflash when the combo is higher than the bright threshold.


DimCommand

Called on a noteflash when the combo is lower than the bright threshold.


ToggledCommand

Called on the button text of ScreenDebugOverlay when the button is pressed.

Prefixed in metrics with "ButtonText"


DeSelCommand

Called when pressing menuup or menudown on ScreenNetEvaluation.

Prefixed in metrics with "User"


SelCommand

Called when pressing menuup or menudown on ScreenNetEvaluation.

Prefixed in metrics with "User"


Tier02OrBetterCommand

Called in ScreenNetEvaluation when a player got a grade of tier 2 or better.

Prefixed in metrics with "User"


ShowCommand

Called in ScreenGameplayLesson when showing a page, in OptionsList when something is selected, in DifficultyList, and on the ScreenSyncOverlay when showing help.


HideCommand

Called in ScreenGameplayLesson when hiding a page, in OptionsList when something is deselected, in DifficultyList, and on the ScreenSyncOverlay when hiding help.


StartTransitioningCommand

Called when starting a screen transition.


GoToOptionsCommand

Called when going into the Song Options menu.


AskFroGoToOptionsCommand

Called when asking if the player wants to go into the Song Options menu.


DisabledCommand

Called when showing that an OptionRow or ScreenSelectMaster choice is disabled.


RefreshCommand

Called on OptionRow when setting the ModIcon.

Parameters:

  • GameCommand (GameCommand object, The related commands.)
  • Text (string, The text that goes with the commands.)

LevelCommand

Called when setting the content of a PaneDisplay.


ConnectedCommand

Called in ControllerStateDisplay.


UnpluggedCommand

Called in ControllerStateDisplay.


NeedsMultitapCommand

Called in ControllerStateDisplay.


NoInputHandlerCommand

Called in ControllerStateDisplay.


SetTwoRowsCommand

Called when setting an OptionsList underline to work with items in two rows.

Prefixed in metrics with "Underline".


SetOneRowCommand

Called when setting an OptionsList underline to work with items in one row.

Prefixed in metrics with "Underline".


PositionTwoRowsCommand

Called when setting an OptionsList cursor to work with items in two rows.

Prefixed in metrics with "Cursor".


PositionOneRowCommand

Called when setting an OptionsList cursor to work with items in one row.

Prefixed in metrics with "Cursor".


TweenOffCommand

Called when loading or closing an OptionRow, tweening off the debug text in ScreenGameplay, and in ScreenMapControllers.


TransformCommand

Called on the Player’s Judgment & Combo during `Player::Init``

Prefixed in metrics with "Judgment" and "Combo"

Parameters:

  • Player (PlayerNumber enum, The PlayerNumber for the combo & judgment.)
  • MultiPlayer (MultiPlayer enum, The MultiPlayer for the combo & judgment.)
  • iEnabledPlayerIndex (integer, The enabled player index)
  • iNumEnabledPlayers (integer, The number of total enabled players)
  • bPlayerUsingBothSides (boolean, If the current style has one player on both “sides”, like Doubles)
  • bReverse (boolean, Is the player on Reverse?)
  • bCentered (boolean, Is the player on Centered?)

ResetCommand

Called when resetting an OptionRow or Player Judgment.


TweenOffCommand

Called when opening an OptionRow, displaying the debug text in ScreenGameplay, and in ScreenMapControllers.


TweenOutForwardCommand

Called when tweening out of an OptionsList.

Prefixed in metrics with "OptionsList"


TweenOutBackwardCommand

Called when tweening out of an OptionsList.

Prefixed in metrics with "OptionsList"


TweenInForwardCommand

Called when tweening into an OptionsList.

Prefixed in metrics with "OptionsList"


TweenInBackwardCommand

Called when tweening into an OptionsList.

Prefixed in metrics with "OptionsList"


EnabledCommand

Called when showing that a ScreenSelectMaster choice is enabled.


SwitchToPage1Command / SwitchToPage2Command

Called when switching to a different page in ScreenSelectMaster.

Prefixed in metrics with "IconChoice1/2/3/4", "ExplanationPage1/2", "MorePage1/2"


LostSelectedLoseFocusCommand

Called when canceling a selection in ScreenSelectMaster.


LostSelectedGainFocusCommand

Called when canceling a selection in ScreenSelectMaster.


ChangeCommand

Called when changing a selection in ScreenSelectMaster, when updating a StepsDisplayList/DifficultyList or when updating ScreenOptions.

Prefixed in metrics with "CursorP1" and "CursorP2"in the case of ScreenSelectMaster.


MadeChoiceP1Command / MadeChoiceP2Command

Called when making a selection in ScreenSelectMaster.


ChooseCommand

Called on the cursor when making a selection in ScreenSelectMaster.


InitialSelectionCommand

Called when making a selection in ScreenSelectMaster during a two-step selection.


OffFocusedCommand

Called when tweening off ScreenSelectMaster.


OffUnfocusedCommand

Called when tweening off ScreenSelectMaster.


BackCommand

Called when turning on a BG in ScreenPackages? Also when setting up the backside of the CDTitle.

Prefixed in metrics with "PackagesBG", "WebBG" and "CDTitle"


AwayCommand

Called when turning off a BG in ScreenPackages?

Prefixed in metrics with "PackagesBG" and "WebBG"


HeldCommand

Called on a HoldJudgment when a hold or roll is completed.

Prefixed in metrics with "HoldJudgment"


LetGoCommand

Called on a HoldJudgment when a hold or roll is dropped.

Prefixed in metrics with "HoldJudgment"


MissedHoldCommand

Called on a HoldJudgment when a hold or roll is missed.

Prefixed in metrics with "HoldJudgment"


TwentyFiveMilestoneCommand

Called on Player when displaying a 25 combo milestone.


FiftyMilestoneCommand

Called on Player when displaying a 50 combo milestone.


HundredMilestoneCommand

Called on Player when displaying a 100 combo milestone.


TwoHundredFiftyMilestoneCommand

Called on Player when displaying a 250 combo milestone.


ThousandMilestoneCommand

Called on Player when displaying a 1000 combo milestone.


ComboCommand

Called on the Player when updating the combo amount.

Parameters:

  • Combo (integer, The current combo.)
  • Misses (integer, The current number of misses.)
  • FullComboW1 (boolean, The player currently has a full combo and the lowest TNS is W1.)
  • FullComboW2 (boolean, The player currently has a full combo and the lowest TNS is W2.)
  • FullComboW3 (boolean, The player currently has a full combo and the lowest TNS is W3.)
  • FullComboW4 (boolean, The player currently has a full combo and the lowest TNS is W4.)

SortOnCommand

Called when tweening on the sorting screen in Music Wheels.

Prefixed in metrics with "MusicWheel", "MusicWheelItem" and "Highlight"


SortOffCommand

Called when tweening off the sorting screen in Music Wheels.

Prefixed in metrics with "MusicWheel", "MusicWheelItem" and "Highlight"


DieCommand

Called when a Player dies in Oni mode

Prefixed in metrics with "OniGameOverP1" and "OniGameOverP2"


SetCommand (ScreenGameplay)

Called when setting a Player’s StepsDisplay?

Prefixed in c++ with "SetDummy%i", "SetP1" and "SetP2"


SetReverseCommand

Called on LyricsDisplay and StepsDisplay when Reverse is on.

Prefixed in metrics with "LyricDisplay", "StepsDisplayP1" and "StepsDisplayP2"


SetNoReverseCommand

Called on LyricsDisplay and StepsDisplay when Reverse is off.

Prefixed in metrics with "LyricDisplay", "StepsDisplayP1" and "StepsDisplayP2"


SetOneReverseCommand

Called on LyricsDisplay when Reverse is on at least one Player, but not all.

Prefixed in metrics with "LyricDisplay"


PauseCommand

Called on ScreenGameplay when pausing the game.


UnpauseCommand

Called on ScreenGameplay when unpausing the game.


StartOnCommand

Called on ScreenGameplay’s debug text when start is held

Prefixed in metrics with "Debug"


BackOnCommand

Called on ScreenGameplay’s debug text when the back button is held

Prefixed in metrics with "Debug"


StartCommand

Called on ScreenGameplay’s next course song item when starting to load the next song.


FinishCommand

Called on ScreenGameplay’s next course song item when switching to the next song.


FadeFromCachedCommand

Called on FadingBanner when loading from a cached image to the actual image.

Prefixed in metrics with "Banner"


FadeOffCommand

Called on FadingBanner when loading from nothing to the actual image.

Prefixed in metrics with "Banner"


ResetFadeCommand

Called on FadingBanner after performing the fade.

Prefixed in metrics with "Banner"


RouletteCommand

Called on FadingBanner when fading to the roulette banner.

Prefixed in metrics with "Banner"


RandomCommand

Called on FadingBanner when fading to the random banner.

Prefixed in metrics with "Banner"


<custom>Command

Called on FadingBanner when fading to a custom banner.

Prefixed in metrics with "Banner"


SpecialKey

Called on ScreenTextEntry’s cursor when on a special key.


RegularKey

Called on ScreenTextEntry’s cursor when on a regular key.


NeverShow

Called on ScreenMapControllers’ warning actor if it exists.


MappedInputCommand

Called in ScreenMapControllers after having mapped a key.

Prefixed in metrics with "MappedTo"?


LoseMarkCommand

Called in ScreenMapControllers when removing an element from the set list.

Prefixed in metrics with "MappedTo"?


GainMarkCommand

Called in ScreenMapControllers when adding an element to the set list.

Prefixed in metrics with "MappedTo"?


WaitingCommand

Called in ScreenMapControllers when waiting for the player to set a key after hitting enter.

Prefixed in metrics with "MappedTo"?


SetTextCommand

Called when sanity checking the input from ScreenMapControllers.

Parameters:

  • Text (string, The reasons a sanity check failed.)

FirstUpdateCommand

Called when ScreenWithMenuElements begins the screen.


SetHelptextCommand

Called when ScreenWithMenuElements updates the HelpText.

Parameters:

  • Text (string, The help text.)

CancelCommand

Called when canceling out of a ScreenWithMenuElements menu.

Prefixed in metrics with "Out", "Cancel"


ChangeCommand

Called when ScreenWithMenuElements begins the screen.


FrontCommand

Called when setting up the frontside of the CDTitle.

Prefixed in metrics with "CDTitle"


ModsCommand

Called during ScreenSelectMusic’s BeginScreen.


ShowEnteringOptionsCommand

Called when entering the PlayerOptions menu after selecting a song.


HidePressStartForOptionsCommand

Called when hiding the prompt to enter the Player Options menu.


SortChangeCommand

Called when changing the sort order of ScreenSelectMusic


ShowPressStartForOptionsCommand

Called when showing the prompt to enter the Player Options menu.


ChangeToExitCommand

Called when moving the highlight line to the exit button.

Prefixed in metrics with "LineHighlight", "LineHighlightP1" and "LineHighlightP2"


SelectedCommand

Called when changing a value in ScreenOptions?


UnselectedCommand

Called when changing a value in ScreenOptions?


``ChangedCommand`

Called when changing the group & song banner in ScreenEdit as well as when updating the LyricDisplay.

Prefixed in metrics for LyricDisplay with "LyricFront" and "LyricBack"


PlayerStateSetCommand

Called when running NoteField::Init(), can be seen in 5.0.12’s default theme with NoteField board.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player number for the notefield’s PlayerState.)

LoadCommand (StepsDisplay)

Called when running StepsDisplay::Load.

Prefixed in metrics with "Frame" and maybe others?

Parameters:

  • PlayerState (PlayerState object, The PlayerState for the given StepsDisplay.)

SetCommand (StepsDisplay)

Called when running StepsDisplay::SetInternal.

Prefixed in metrics with "Frame", "Ticks", "Meter", "Description", "Credit", "Autogen" and "StepsType"

Parameters:

  • CustomDifficulty (string, Representation of the difficulty.)
  • DisplayDescription (string, The chart’s related description.)
  • Steps (Steps object, The steps of the chart. nil if not available.)
  • Trail (Trail object, The trail for the course. nil if not available.)
  • Meter (integer, The chart meter value.)
  • StepsType (StepsType enum, The type of chart being shown.)

AnalogInputCommand

Called on TopScreen from InputHandler when doing analog input. As seen in ScreenTestLuaAnalog

Parameters:

  • Device (integer, The device ID(?) recorded from the input.)
  • Button (string, The button recorded from the input.)
  • Value` (float, The level recorded from the input.)

PostSwitchPageCommand

Called on ScreenSelectMaster after switching the page? Also has a MessageCommand variant?

Parameters:

  • NewPageIndex (integer, The page to switch to.)

PreSwitchPageCommand

Called on ScreenSelectMaster before switching the page? Also has a MessageCommand variant?

Parameters:

  • OldPageIndex (integer, The page to switch from.)
  • NewPageIndex (integer, The page to switch to.)

SetCommand (MusicWheelItem)

Called on MusicWheelItem when loading from WheelItemData or when handling a change message.

Parameters:

  • Song (Song object, The song for the wheel item.)
  • Course (Course object, The course for the wheel item.)
  • Index (integer, The index of the wheel item. nil if done through a change message)
  • HasFocus (boolean, Is the wheel item focused? nil if done through a change message)
  • Text (string, The text of the wheel item?)
  • DrawIndex (integer, The draw index of the wheel item. nil if done through a change message)
  • Type (string, The MusicWheelItemType.)
  • Color (RageColor?, The color associated with the wheel item.)
  • Label (string, The label for the wheel item.)

SetGradeCommand

Called on MusicWheelItem when refreshing grades.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player who has the grade)
  • Grade (Grade enum, The highest grade gotten. nil if there’s no HighScoreList.)
  • NumTimesPlayed (integer, How many times the song or course was played. nil if there’s no HighScoreList.)

Called on ScreenNameEntryTraditional when the menu timer hits zero. Also seen as a MessageCommand.


PlayerFinishedCommand

Called on ScreenNameEntryTraditional when a player finishes entering their name. Also seen as a MessageCommand.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player that finished.)

EntryChangedCommand

Called on ScreenNameEntryTraditional when a player updates their selection text.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player that updated their selection text.)
  • Text (string, The current text. Has a _ at the end if more characters can be entered.)

SelectKeyCommand

Called on ScreenNameEntryTraditional when a player changes which key is being selected.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player that changed the key.)
  • Key (string, The currently selected key)

SetSongCommand

Called on CourseContentsList when setting the item from GameState.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player who selected the course)
  • Song (Song object, The song for this part of the course)
  • Steps (Steps object, The Steps of the song.)
  • Difficulty (Difficulty enum, The Difficulty of the course)
  • Meter (integer, The difficulty meter)
  • Number (integer, The position in the course)
  • Modifiers (string, The modifiers to apply for the song)
  • Secret (boolean, Is the song considered a secret?)

HurryTimerCommand

Called on ScreenContinue when hurrying up the timer.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player hurrying up the timer.)

LoadCommand (ScoreDisplayNormal)

Called when running ScoreDisplayNormal::Init

Parameters:

  • PlayerState (PlayerState object, The associated PlayerState.)
  • PlayerStageStats (PlayerStageStats object, The associated PlayerStageStats.)

SetStatusCommand

Called when updating ScreenSyncOverlay.

Parameters:

  • Text (string, The status text.)

SetAdjustmentsCommand

Called when updating ScreenSyncOverlay.

Parameters:

  • Text (string, The adjustment text.)

SetCommand (ScreenHighScores)

Called when configuring the ScoreScroller.

Parameters:

  • Song (Song object, The song with the high score. nil if it’s a course high score.)
  • Course (Course object, The course with the high score. nil if it’s a song high score.)
  • Entries (lua table, Steps data. Iterate with pairs and not ipairs.)

ScrolledCommand

Called when scrolling ScreenHighScores.

Parameters:

  • Direction (integer, the direction.)

Messages (Suffix with MessageCommand)

RouletteStoppedMessageCommand

Called when the music wheel is slowing down during roulette.


StartRouletteMessageCommand

Called when the music wheel is starting the roulette


StartRandomMessageCommand

Called when the music wheel chosing a random song from the Random item.


CoinInsertedMessageCommand

Called when insering a coin and clearing credits.

Themes can use this command to update other actors about coin information (Does not send any data).


ToggleConsoleDisplayMessageCommand

Called when pressing the pause key on the keyboard. Its’ use in fallback is commented out and the keybind conflicts with the mute actions keybind.


LifeChangedMessageCommand

Called when updating the LifeMeter. Different LifeMeter types give different parameters.

Parameters:

  • Player (PlayerNumber enum, The Player who’s having life differences.)
  • LifeMeter (LifeMeter object, The LifeMeter for that player.)
  • LivesLeft (integer, number of batteries left. nil if not using LifeMeterBattery.)
  • LostLife (boolean, Did the player lose a life? nil if not using LifeMeterBattery.)
  • TapNoteScore (TapNoteScore enum LuaReference, the TapNoteScore the player got. nil if not using LifeMeterTime.)
  • HoldNoteScore (HoldNoteScore enum LuaReference, the HoldNoteScore the player got. nil if not using LifeMeterTime.)
  • OldLife (float, the previous amount of time nil if not using LifeMeterTime.)
  • Difference (float, the difference between the old amount of life and current amount. nil if not using LifeMeterTime.)

ShowDangerAllMessageCommand

Called in Background when all players are in danger of failing.


HideDangerAllMessageCommand

Called in background when all players are not in danger of failing (or if they’re all dead).


ScreenChangedMessageCommand

Called when running ScreenManager::LoadDelayedScreen

Prefixed in metrics with "CreditsP1" and "CreditsP2" when dealing with the credits text.


SystemMessageMessageCommand

Called when creating a SystemMessage

Parameters:

  • Message (string, The message itself.)
  • NoAnimate (boolean, Do we do an animated SystemMessage?)

HideSystemMessageMessageCommand

Called when hiding the SystemMessage. Seemingly unused?


RefreshCreditTextMessageCommand

Called when refreshing the credits text.

Prefixed in metrics with "CreditsP1" and "CreditsP2".


AutosyncChangedMessageCommand

Called when changing the Autosync type from ScreenDebugOverlay.


ToggleScriptErrorMessageCommand

Called when toggling the error display from ScreenDebugOverlay.


ClearScriptErrorMessageCommand

Called when clearing the current lua errors from ScreenDebugOverlay.


UpdateNetEvalStatsMessageCommand

Called when updating the evaluation stats during net play.

Parameters:

  • ActivePlayerIndex (integer, The current active player.)
  • Difficulty (Difficulty enum, The song’s difficulty.)
  • Score (integer, The player’s score.)
  • Grade (integer, The player’s grade.)
  • PlayerOptions (string, The player’s playeroptions.)
  • Steps (Steps object, The song’s steps. nil if they don’t exist.)

ScoreChangedMessageCommand

Called when loading ScoreKeeperNormal and handling score.

Parameters:

  • PlayerNumber (PlayerNumber enum, The PlayerNumber associated with the score.)
  • MultiPlayer (MultiPlayer enum, The MultiPlayer associated with the score.)
  • ToastyCombo (integer, The current combo as the toasty sees it. nil if not coming from ScoreKeeperNormal::HandleTapRowScore)

CurrentComboChangedP1MessageCommand / CurrentComboChangedP2MessageCommand

Called when dealing with combo in ScoreKeeperNormal.


ToastyAchievedMessageCommand

Called when a player gets the toasty.

Parameters:

  • PlayerNumber (PlayerNumber enum, The PlayerNumber associated with the toasty.)
  • ToastyCombo (integer, The current combo as the toasty sees it. nil if not coming from ScoreKeeperNormal::HandleTapRowScore)
  • Level (integer, How many times has the player gotten a toasty?)

ToastyDroppedMessageCommand

Called when a player drops the toasty.

Parameters:

  • PlayerNumber (PlayerNumber enum, The PlayerNumber associated with the dropped toasty.)

AutoJoyMappingAppliedMessageCommand

Called when automapping a joystick.


CrossedBeatMessageCommand

Called every time a beat is crossed?

Parameters:

  • Beat (integer, The beat that was just crossed?)

LessonClearedMessageCommand

Called when clearing a lesson?


LessonFailedMessageCommand

Called when failing a lesson?


LessonTry1MessageCommand / LessonTry2MessageCommand

Called when attempting a lesson?


StorageDevicesChangedMessageCommand

Called when updating the MemoryCardManager.


CardRemovedP1MessageCommand / CardRemovedP2MessageCommand

Called when a memory card is removed?


SongModifiedMessageCommand

Called when saving sync changes while in EditMode.


OptionsListOpenedMessageCommand

Called every time an OptionsList is opened.

Parameters:

  • Player (PlayerNumber enum, The player that opened the OptionsList.)

OptionsListClosedMessageCommand

Called every time an OptionsList is closed.

Parameters:

  • Player (PlayerNumber enum, The player that closed the OptionsList.)

OptionsListQuickChangeMessageCommand

Called every time an OptionsList selection changes. Used when Start is used as down, and the button is left or right.

Parameters:

  • Player (PlayerNumber enum, The player that changed the OptionsList.)
  • Direction (integer, The direction to move.)
  • Selection (integer, The item being selected.)

OptionsListLeftMessageCommand / OptionsListRightMessageCommand

Called every time an player moves on the OptionsList.

Parameters:

  • Player (PlayerNumber enum, The player that moved through the OptionsList.)
  • Selection (integer, The item being selected.)

OptionsMenuChangedMessageCommand

Called when switching to a different row.

Parameters:

  • Player (PlayerNumber enum, The player that changed to the row.)
  • Menu (string, The menu being switched to?)

OptionsListPopMessageCommand

Called when popping off an OptionsList.

Parameters:

  • Player (PlayerNumber enum, The player that popped off the list.)

OptionsListResetMessageCommand

Called when resetting an OptionsList.

Parameters:

  • Player (PlayerNumber enum, The player that reset the list.)

OptionsListPushMessageCommand

Called when pushing an OptionsList.

Parameters:

  • Player (PlayerNumber enum, The player that pushed the list.)

OptionsListStartMessageCommand

Called when pushing the start button in an OptionsList.

Parameters:

  • Player (PlayerNumber enum, The player that pushed the start button.)
  • Selection (integer, The item being selected.)

DownloadFinishedMessageCommand

Called when a download finishes in ScreenInstallOverlay.


Called when moving around ScreenSelectMaster, ScreenOptions or ScreenSelectProfile.


Called when updating a menu selection on ScreenSelectMaster or ScreenOptions.


Called when pushing the start button ScreenSelectMaster or ScreenOptions.

Parameters:

  • ScreenEmpty (boolean, Is the screen empty?) (Is this the screen we’re about to go to?)

CurrentCourseChangedMessageCommand

Called when changing the course, shuffling the Workout or shuffling the course.


ComboChangedMessageCommand

Called when updating the player’s Combo.

Parameters:

  • Player (PlayerNumber enum, The player whose combo is getting updated.)
  • OldCombo (integer, the old combo)
  • OldMissCombo (integer, the old miss combo)
  • PlayerState (PlayerState object LuaReference, the Player’s PlayerState. nil if it doesn’t exist.)
  • PlayerStageStats (PlayerStageStats object LuaReference, the Player’s PlayerStageStats. nil if it doesn’t exist.)

ScoreNoneMessageCommand

Called when processing a TapNoteScore_None in Player.


StepMessageCommand

Called when any player steps.

Parameters:

  • PlayerNumber (PlayerNumber enum, the player that did the step.)
  • MultiPlayer (MultiPlayer enum, The MultiPlayer that did the step.)
  • Column (integer, the column getting stepped. 0-indexed?)

StepP1MessageCommand / StepP2MessageCommand

Called when any player steps. For backwards compatbility with older content.


JudgmentMessageCommand

(Not to be confused with JudgmentCommand!)

Called when any player gets a judgment.

Parameters:

  • Player (PlayerNumber enum, the player that did the step.)
  • MultiPlayer (MultiPlayer enum, The MultiPlayer that did the step.)
  • FirstTrack (integer, The first column to hit the note.)
  • NumTracks (integer, Number of columns with a hold? Only seen with Hold judgments.)
  • TapNoteScore (TapNoteScore enum, the tap note score that was gotten.)
  • HoldNoteScore (HoldNoteScore enum, the hold note score that was gotten.)
  • Early (boolean, Was the hit early? Only seen with non-Hold judgments.)
  • TapNoteOffset (float, How far away was the hit in seconds?)
  • Holds (lua table, indexable by column number for everything that has a hold running. Only seen with non-Hold judgments.)
  • Notes (lua table of TapNotes, indexable by column number for everything that has a note hit at once. Only seen with non-Hold judgments.)
  • TapNote (TapNote object?, The TapNote for the hold. Only seen with Hold Judgments.)

JudgmentMessageCommand (Mines)

(Not to be confused with JudgmentCommand!)

Called when any player gets a judgment relating to a mine.

Parameters:

  • Player (PlayerNumber enum, the player that did the step.)
  • TapNoteScore (TapNoteScore enum, the tap note score that was gotten.)
  • FirstTrack (integer, The first column to hit the mine.)

JudgmentWindowMessageCommand

Called when making use of luajudgments.

Parameters:

  • Type (string, The thing being judged.)
  • Window (float, How far away the note was when it was hit.)
  • score (TapNoteScore enum, Set from lua, determines the score a player should get.)
  • timing (float, Set from lua, determines the timing window a player should use.)

<DeviceInput>PressedMessageCommand / <DeviceInput>ReleasedMessageCommand

Called from ScreenTestInput when recieving input. <DeviceInput> is replaced with a ToString’d input name.


UpdateScreenheaderMessageCommand

Called when updating a NetRoom’s room title.

Parameters:

  • Header (string, The header text.)
  • Subheader (string, The subheader text.)

DoneLoadingNextSongMessageCommand

Called when ScreenGameplay finishes loading the next song in a course. Seems unused?


HealthStateMessageCommand

Called when a player’s HealthState changes.

Parameters:

  • PlayerNumber (PlayerNumber enum, the player that’s having their health state change.)
  • HealthState (HealthState enum, The current health state.)
  • OldHealthState (HealthState enum, The previous health state.)

PlayerFailedMessageCommand

Called when a player fails.

Parameters:

  • PlayerNumber (PlayerNumber enum, the player that failed.)

BeatCrossedMessageCommand

Called every time a beat is crossed in ScreenGameplay. Seems unused?


NoteCrossedMessageCommand / NoteWillCrossMessageCommand

Called when a player’s note will cross or has crossed.

Parameters:

  • PlayerNumber (PlayerNumber enum, the player whose note is gonna cross. nil if both players have the same style.)
  • ButtonName (string, The column’s button.)
  • NumTracks (integer, The number of tracks with a tap or hold head.)
  • IsMine (boolean, Is the note a mine?)
  • NumMessagesFromCrossed (integer, How many messages is the note away from crossing? 0 = crossed.)

NoteWillCrossIn400Ms / NoteWillCrossIn800Ms / NoteWillCrossIn1200Ms

Called when a note is going to cross. Refer to message names for distance?


NoteCrossedJumpMessageCommand

Called when a jump crosses.


BeforeLoadingNextCourseSongMessageCommand

Called before playing the next song transition in a course.


ChangeCourseSongInMessageCommand

Called after playing the next song transition in a course.


ChangeCourseSongOutMessageCommand

Called when loading the next song in a course.


<PreferenceName>ChangedMessageCommand

Called when a preference changes. <PreferenceName> is replaced with the actual preference name.


PlayerJoinedMessageCommand

Called when a player joins.

Parameters:

  • Player (PlayerNumber enum, the player that joined.)

PlayerUnjoinedMessageCommand

Called when a player leaves.

Parameters:

  • Player (PlayerNumber enum, the player that left.)

GoalCompleteP1MessageCommand / GoalCompleteP2MessageCommand

Called when a player completes a workout goal?


WorkoutGoalCompleteMessageCommand

Called when a player completes a workout goal during a course.


ScriptErrorMessageCommand

Called when a lua script errors or reports an error.

Parameters:

  • message (string, The error message.)

DisplayLanguageChangedMessageCommand

Called when switching between transliterated and native language on the music wheel (Press F9).


StepsUnchosenMessageCommand

Called when a player unselects steps.

Parameters:

  • Player (PlayerNumber enum, The player that backed out.)

SelectMenuInputMessageCommand

Called in ScreenSelectMusic. Not sure when.

Parameters:

  • Player (PlayerNumber enum, The player that caused this.)
  • Button (string, The button that was pressed)

PreviousSongMessageCommand

Called when moving to the previous song in ScreenSelectMusic.


NextSongMessageCommand

Called when moving to the next song in ScreenSelectMusic.


PreviousGroupMessageCommand

Called when moving to the previous group in ScreenSelectMusic.

NextGroupMessageCommand

Called when moving to the next group in ScreenSelectMusic.

TwoPartConfirmCanceledMessageCommand

Called when canceling out of a Two-Part confirm.


SongUnchosenMessageCommand

Called when a player unselects a song.

Parameters:

  • Player (PlayerNumber enum, The player that backed out.)

PlayerOptionsChangedMessageCommand

Called when a player changes their PlayerOptions through CodeDetector (ScreenSelectMusic).

Parameters:

  • PlayerNumber (PlayerNumber enum, The player that performed the code.)

SongOptionsChangedMessageCommand

Called when a player changes the SongOptions through CodeDetector (ScreenSelectMusic).


SelectMenuOpenedMessageCommand / SelectMenuClosedMessageCommand

Called when updating the select button status on ScreenSelectMusic.

Parameters:

  • Player (PlayerNumber enum, The player that pushed select.)

ChangeStepsMessageCommand

Called when changing the current steps.

Parameters:

  • Player (PlayerNumber enum, The player that changed the steps.)
  • Direction (integer, The direction the player went.)

SongChosenMessageCommand

Called when choosing the steps like in pump pro.


StepsChosenMessageCommand

Called when choosing the steps.

Parameters:

  • Player (PlayerNumber enum, The player that chose the steps.)

StartSelectingSongMessageCommand / StartSelectingStepsMessageCommand / StartFinalizedMessageCommand

Called at some point in ScreenSelectMusic?


SelectMultipleMessageCommand

Called when changing the rows in ScreenOptions.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player that is changing things.)
  • RowIndex (integer, The current row.)
  • ChoiceInRow (integer, The current selection in the row.)
  • Selected (boolean, Is the current item selected?)

ChangeValueMessageCommand

Called when changing the value in ScreenOptions.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player that is changing things.)
  • RowIndex (integer, The current row.)

ChangeRowMessageCommand

Called when changing the rows in ScreenOptions in an absolute amount.

Parameters:

  • PlayerNumber (PlayerNumber enum, The player that is changing things.)
  • RowIndex (integer, The current row.)
  • ChangedToExit (boolean, Is the current row an exit?)

LifeMeterChangedP1MessageCommand / LifeMeterChangedP2MessageCommand

Called when setting the life meter state for a given point of time.

Parameters:

  • Life (float, The current amount of life.)
  • StepsSecond (float, The point of time in the song/course)

FriendsUpdateMessageCommand

Called when updating the friends list?


UsersUpdateMessageCommand

Called when updating the users list?


CurrentGameChangedMessageCommand

Called when the current game changes? Seems unused?


PlayModeChangedMessageCommand

Called when the play mode changes? Seems unused?


CoinsChangedMessageCommand

Called when the amount of coins changes? Seems unused?


PreferredSongGroupChangedMessageCommand

Called when the preferred song group changes? Seems unused?


PreferredCourseGroupChangedMessageCommand

Called when the preferred course group changes? Seems unused?


PreferredStepsTypeChangedMessageCommand

Called when the preferred steps type changes? Seems unused?


PreferredDifficultyP1ChangedMessageCommand / PreferredDifficultyP2ChangedMessageCommand

Called when the preferred difficulty changes? Seems unused?


PreferredCourseDifficultyP1ChangedMessageCommand / PreferredCourseDifficultyP2ChangedMessageCommand

Called when the preferred course difficulty changes? Seems unused?


SortOrderChangedMessageCommand

Called when the sort order changes?


CurrentSongChangedMessageCommand

Called when the current song changes?


CurrentStepsP1ChangedMessageCommand / CurrentStepsP2ChangedMessageCommand

Called when the current steps change?


CurrentCourseChangedMessageCommand

Called when the current course changes?


CurrentTrailP1ChangedMessageCommand / CurrentTrailP2ChangedMessageCommand

Called when the current trail changes?


GameplayLeadInChangedMessageCommand

Called when changing the Gameplay lead-in?


EditStepsTypeChangedMessageCommand

Called when the edit steps type changes? Seems unused?


EditCourseDifficultyChangedMessageCommand

Called when the edit course difficulty changes? Seems unused?


EditSourceStepsChangedMessageCommand

Called when the edit source steps changes? Seems unused?


EditSourceStepsTypeChangedMessageCommand

Called when the edit source steps type changes? Seems unused?


EditCourseEntryIndexChangedMessageCommand

Called when the edit course entry index changes? Seems unused?


EditLocalProfileIDChangedMessageCommand

Called when the edit local profile ID changes? Seems unused?


CurrentStyleChangedMessageCommand

Called when the current style changes? Seems unused?